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History Olympian: An Interactive Game in Araling Panlipunan for Grade Seven

Keywords: android mobile application history olympian

Mobile learning is the ability to obtain or provide educational content on personal pocket devices such as PDAs, smartphones and mobile phones. Educational content refers to digital learning assets which includes any form of content or media made available on a personal device. This study aimed to developed an Mobile Game for grade 7 students of STNHS The researchers aimed to satisfy the following objectives: (a)to develop the Interactive Game using Mobile Development Life Cycle Model; (b)To determine the usability and playability of the developed Interactive Game for Grade Seven Students. The researchers used the descriptive and developmental research methods. The Mobile Development Life Cycle Model is suitable for the development of the History Olympian. Personal Interview and questionnaire is used to gather data from students and Five Araling Panlipunan teachers. The responses in the usability and playability questionnaires, as rated by the teachers and students are very usable with a grand mean of 4.34 with a descriptive and very playable with a grand mean of 4.40.

Submitted on 2017-03
182 views
Authors
Ruel V. Gayo
Jan Paul A. Banan
Herbert A. Estacio
Marc Patric T. Estorco
Yasser Al Mohammad H. Gubat
Romel M. Serote
Panel Members
ENRICO G. DACANAY, MIT
KRISTOFFER CAMILLE A. CACAYURAN
FERNAN H. MENDOZA
ENRIQUE G. ABAD, MIT

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