ccs.sluc@dmmmsu.edu.ph
(072) 687-5990
This study aimed to develop an educational mobile game to help students in their studies especially in English subject. This study considered these objectives: to identify the learning style of the kindergarten pupils; to determine the functional or non- functional requirements in the development of a gamified mobile application; to develop a gamified learning application with the use of Mobile Application Development Life Cycle; and to determine the usability of the develop learning application. Descriptive-developmental research was used in the study with survey questionnaires as data gathering instruments and Android Studio to develop the application. On this study, 80% of the kindergarten pupils, parents and the English Teacher of Santo Tomas Catholic School served as the respondents. The researchers found out that the kindergarten pupils were mostly visual learners. Moreover, the researchers came up with the functional requirements based on the results of the guide interview from the teachers of the kindergarten. Non-Functional requirements requires at least 1 GB RAM, at least 50 MB free storage and at least 4.50inch touchscreen to run the application properly. The Gamified Learning Application in English Language for Kindergarten were developed using Wireframe Sketcher and Android Studio and were evaluated as very usable with a grand mean of 4.60.
2017-04
DMMMSU CCS Building, Consolacion, Agoo, La Union
ccs.sluc@dmmmsu.edu.ph
(072) 687-5990
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